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Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts

Wednesday, April 2, 2014

Nintendo seen reluctant on radical shift as Wii U worries deepen

Nintendo Co Ltd will likely be reluctant to make radical changes such as allowing its games to be played on rivals devices as it grapples with poor sales of its flagship Wii U game console, which forced it to slash its outlook and sent its shares tumbling.

Unlike rivals Microsoft Corp and Sony Corp, whose recently released XBox One and PlayStation 4 have seen strong sales, the creator of "Super Mario" has resisted pressure to open up game development to other firms.


Nintendo relies on the popularity of its franchises, such as Mario and Zelda, to drive sales of its hardware. Some analysts say Nintendo is missing out, however, by not releasing a version of its games for smartphones or tablets, which now exceed 1 billion in use and account for a rising proportion of games played.


But there are no signs that Nintendo, which plans to unveil a new management strategy on January 30 after releasing quarterly results, is likely to soften its stance.


"I think the company needs to see more failure before anything more radical is considered," said David Gibson, senior research analyst of games at Macquarie Securities in Tokyo.


"Its like a couple of wheels stuck in the mud. We all think theyre heading for deeper mud but theyre not convinced as such. Theyre going to try to change a little bit and move this way and that and do a new strategy."


SUBTLE CHANGE


The company, which warned on Friday that it now expects its third successive year of operating losses after previously forecasting a profit of 100 billion yen for the year to end-March, promised changes.


"Its right to question whether Nintendo should continue to use the same model of selling a console for 20,000 yen to 30,000 yen and games for several thousand yen each, and so if you ask if we are thinking about a new business structure, the answer is yes," CEO Satoru Iwata told reporters in Osaka on Friday.


But he dismissed the idea that the rise of games on smartphones and tablets would usher in the decline of game consoles.


"Its not something as simple as the spread of smart devices meaning that game machines wont sell," he said. "If we offer something that is in line with the changes around us today, I think people will still need game machines."


Iwata, who has long opposed relinquishing control over software, also said he would not be stepping down and there would be no management reshuffle.


A more subtle change in gear could involve selling Wii U or 3DS games for as little as $1 or a free-to-play model, Macquaries Gibson suggested, or creating a lower-priced handheld device to attract a younger audience.


Iwata has long maintained that the value of Nintendos games and consoles comes from their simultaneous in-house development and that allowing other companies to develop games or licensing their own to be played on other devices would affect their quality.


"If we were going to provide Mario for other platforms and if Nintendo stops being the hardware manufacturer, then actually in terms of sales and profit, it might make sense for us in this fiscal year but Mario is going to lose its inherent value," he told media at the Electronic Entertainment Expo (E3) last June.


Analysts attributed weak Wii U sales to its lack of differentiation from its predecessor, Wii, which propelled Nintendo shares to a record high of 73,200 yen in November 2007. The stock has lost more than 80 percent since then.


Nintendo shares closed down 6.2 pct on Monday, wiping off about $1.2 billion from its market capitalisation, although this was a substantial recovery from the open when it fell 18.4 percent. Nintendo suppliers also came under pressure, with Hosiden Corp down 6.4 percent, MegaChips Corp off 4 percent and Mitsumi Electric Co Ltd down 4.3 percent.

© Thomson Reuters 2014



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Tuesday, March 25, 2014

Nintendo DSi

Nintendo DSi is the third iteration of the DS, which was originally released in November 2004. In June 2006, the company refreshed the system in the form of the DS Lite, which dramatically changed the devices overall design and vastly improved screen performance. Rumors of a second redesign proved to be a reality when Nintendo announced the most recent, and what we believe to be the final rehash of the system, Nintendo DSi. This upgrade adds two small resolution cameras to the portable, slightly larger screens, and an SD card slot.

The Game Boy Advance slot found in both previous versions has been removed. While current DS Lite owners may want to think twice about upgrading, Nintendo DSi does offer plenty of innovative media features and online functionality that may warrant a purchase. Those who still have the original DS should definitely consider the step up as well but if youve been holding out on a DS purchase up until now, Nintendo DSi is certainly the way go. If you own or have held a DS Lite, the first thing youll notice about Nintendo DSi is its sturdiness.

It definitely feels more robust than Nintendo DSi Lite. That said, youll find it isnt any heavier as both weigh just under half a pound. While Nintendo DSi Lite is coated in a shinny plastic, Nintendo DSi is covered in a matte, almost rubberized outer layer. While we didnt scuff it up during our testing, it appears this covering will be more prone to such cosmetic scratches. Size wise, Nintendo DSi is only about 4 millimeters thinner than the Lite and just 5 millimeters wider.

Side by side, you wont notice much of a different in appearance. The two LED lights found on the right hinge of the Lite are gone, replaced by a set of three on the left hinge of Nintendo DSi. Theyre also labeled this time around, with symbols for power, charging, and Wi-Fi activity. Every button on the system has been changed as Nintendo has opted for buttons that click more, as opposed to the softer experience had with the Lite. The X, A, B, and Y buttons arent as deep, thus they require less of a pressing motion. The same can be said for the L and R rear buttons, too they are now much more springy, and require much less of an effort to engage.

Even the select and start buttons have gotten a similar treatment we found them especially difficult to press with Nintendo DSi Lite. Moving along to the D-pad, we experienced the same sort of click responsiveness. The DS Lites D-pad, a carbon copy of the one found on a Wii remote, was a bit looser. The power button has been moved to the bottom left of the lower touch screen. A long tap will power the device on and off, while a short tap (when Nintendo DSi is on) with give you a soft reset, something you could not do on any other DS.

Microphone placement remains the same, although the internal camera is now centered with the mic just to its right. Nintendo DSis two screens are noticeably larger, especially when switching back and forth between systems. That said, we could not really detect huge improvements in overall brightness and color performance. The units two stereo speakers, located on either side of the top screen, seem to have been lowered about half an inch. On the outside of Nintendo DSi youll find a few more noticeable changes.

First off, the Game Boy Advance slot has been removed, so fans of that handheld platform are out of luck. While we believe this omission helped shrink the devices thickness, we wish it had survived the update. Wed gladly give up the 4 millimeters to be able to play any Game Boy Advance game. The headphone jack remains in the same spot, but the volume slider found on the Lites front left edge has been moved and converted into a push button format on the left side.

Well agree with the movement of the controls, but we definitely prefer a slider as opposed to buttons. Its much easier to mute the device by sliding your thumb compared with holding down a button for a few seconds. The devices SD card slot is located on the right edge. As mentioned earlier, Nintendo DSi has two 0.3 megapixel cameras : one located on the inner hinge, the other on the outside front cover. A pink LED light glows when the outer camera is active. The outer casing also abandons the vertical square DS logo modeled in the plastic found on the DS Lite. The included stylus is mounted in the same rear location as the DS Lite, and Nintendo supplies you with a spare.
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Tuesday, March 4, 2014

Nintendo reports poor Wii U sales in holiday season slashes 2014 targets for console

Japanese gaming giant Nintendo on Friday warned it would swing back into the red this fiscal year as it slashed its annual sales target for the Wii U game console, blaming a poor performance over the festive holiday.

The surprise revision came in marked contrast to rivals Sony and Microsoft who have seen huge demand for their new consoles as the firms battle for control of a sector worth about $44 billion annually.


Nintendo said Friday it expects a loss of 25 billion yen ($240 million) in the year to March, reversing an earlier 55 billion yen net profit forecast, while annual revenue would drop 36 percent to 590 billion yen.


The company, maker of the Donkey Kong and Super Mario brands, also said it expected to sell just 2.8 million units worldwide of the Wii U, way off earlier predictions of 9.0 million consoles.


Nintendo said its hopes for big holiday season demand were dashed, forcing it to chop forecasts as demand for the consoles high-margin software slumped.


"As hardware sales failed to reach expected levels during the year-end sales season, sales of software, which have a high profit-margin, fell significantly below our forecast," it said in a statement.


Nintendos top executive is to hold a news briefing in Osaka later in the day.


The downgrade came as key domestic rival Sony saw record demand for its new PlayStation 4 console, which had already sold more than 4.2 million units by the start of the year.


(Also see: Sony PlayStation 4: 4.2 million, Microsoft Xbox One: 3 million)


The console was launched on November 15.


US rival Microsoft has also seen robust demand for its Xbox One console, which sold more than one million units in the 24 hours after its November release.


(Also see: Xbox One sales top one million units in first 24 hours: Microsoft)


For Nintendo, the latest forecast is especially disappointing after it scratched back to profitability in the six months to September thanks to a sharply weaker yen, which inflates Japanese firms repatriated profits.


The company has previously blamed weak earnings partly on high development and marketing costs for the Wii U, although sales of its 3DS handheld console and related game titles fared better.


Nintendo, which cut prices for both products to shore up flagging sales, launched the Wii U in late 2012 with high hopes it would repeat the original Wiis blockbuster success.


(Also see: Nintendo announces 2DS handheld gaming device, slashes Wii U price)


But analysts said a lack of games took away some of the fizz the company had been hoping for after the 3DS the worlds first video game console with a 3D screen that works without special glasses had initially suffered from disappointing demand abroad.


Sony, Nintendo and Microsoft are giants in the global videogames industry, but have faced tough economic conditions in their key US and European markets, while also fending off a challenge from cheap or sometimes free downloadable games for smartphones and tablets.


Nintendos Tokyo-listed shares ended down 2.75 percent at 14,645 yen on Friday, before the firm made its announcement.



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